From the course: 2D Animation: Character & Attitude Walk Cycles

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Changing weight

Changing weight

From the course: 2D Animation: Character & Attitude Walk Cycles

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Changing weight

- [Voiceover] There are different ways of conveying weight in a walk. For example, if I wanted to make a character feel heavier, the obvious method would be to slow down the entire walk so that instead of being on twelves, hitting the contact pose every twelve frames, it's on sixteens or eighteens hitting the contact pose every sixteen or eighteen frames. There is another way though which you can use instead of that or also combined with that and that is to change the spacing of the poses themselves. The contact, the below, the passing and the high points and where they appear between the contacts. So, until now, the walks I've shown you have been evenly spaced and they work fine. But let's say you want to just give them a little more weight or a little less weight, make them even lighter. Let's look a the top row and this is a 24-frame-per-second standard 12-frame pattern. And as you can see, evenly spaced. Two frames, two in-betweens between the main poses. Let's see what happens if…

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