From the course: Animation Foundations: Drawing Cartoon Characters

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Composition and camera angles

Composition and camera angles

From the course: Animation Foundations: Drawing Cartoon Characters

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Composition and camera angles

- This course deals specifically with drawing animated characters and it isn't really so much about doing animation or complex field, like storyboarding. But I don't want to send you off into the world of drawing this stuff without at least giving you at least inkling about some of the issues that you'll encounter that might invalidate some of the work that you're spending so much time on. So, at the top I've made two simple sequences of storyboards of the same scene and on the top row it works. We have our three characters. The guy on the left is saying something and then we have a simple reaction shot. It's pretty dull anyway but at least you can see what's going on. The problem is that this is what I would call zero-pose staging where you have a default pose and this often happens in TV production now with CGI or Flash where the rig is put onto the stage and we just animate from this basic, very dull pose. And the problem with that is, well, it's faster but it's not better. And, if…

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