From the course: 2D Animation: Walk Cycles Basics

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Create the inbetweens

Create the inbetweens

From the course: 2D Animation: Walk Cycles Basics

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Create the inbetweens

- So the process of plotting the in-betweens and the arcs in the front view is just the same as it was with the profile view, and you just want to make sure that nothing is doing anything unexplainable or jaggy. One key or extreme is suddenly shooting out of alignment and causing two or three frames to spike. So, let's start plotting these and see what it looks like. So the first thing I'll do is pick a point. In this case, I'm just going to go with the wrist. Plot that. That's number one on the contact. And then here's our next frame, the low-point. That's number four. Put another little cross up there. And now to seven, and dot there. Keep going. We need more than three, I think. So that's the high. And now I'm already getting a feel that we do have a nice little arc here. We're not worrying about the contact just now. The low is, remember, the point where the arms are at their most outstretched from the body, so that's the logical point where we need to start plotting from, so…

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