From the course: Animation Foundations: Drawing Cartoon Characters

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Drawing hands: Details, touching hands, and fine points

Drawing hands: Details, touching hands, and fine points

From the course: Animation Foundations: Drawing Cartoon Characters

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Drawing hands: Details, touching hands, and fine points

- Now let's take a look at some of the smaller elements that constitute a hand. And here we have little werewolf paw, and we have fingernails, and here we have a big claw, and then a more regular looking fingernail. We have the joints. We have the knuckle line. So let's take a closer peek at these. So here we have four hands, none of which has a knuckle line so let's look at different ways of drawing them. Now the first thing to remember is the physical structure. This isn't my final drawing by the way. This is just to show you the planes that we're dealing with. So we have one plane here for the edge of the fingers, and then this plane here is the top of the hand. So let's undo that and we will put our graphical representation in, or for that, nothing's stopping you from doing something simple like a straight line if you want to go with that route. But the knuckle line tends to be a little more interesting than that and so one way of doing it is to draw in like a little straight and…

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