From the course: Animation Foundations: Drawing Cartoon Characters
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Exaggeration
From the course: Animation Foundations: Drawing Cartoon Characters
Exaggeration
- An important principle in animation is the art of exaggeration, and that's taking your existing pose and pushing it a little further to see what you can get away with. Even if you work in a very realistic style, it's still important to be able to do this. If you've seen very naturalistic movies, you might notice some of them look a little creepy, and that's because they've been traced too closely over live action reference, and they haven't been exaggerated enough by the animator. Exaggeration can be tricky. Let's see how we do it. Here we have a nice pose. I'm sure a lot of people would say, "That looks really great." Let's see, if we push this thing a little bit. That's an initial exaggeration pass. What I've done is, I've taken it from the original pose and forced out the line of action. I'm probably gaining a little bit of volume on the body. I'm not terribly worried about that at this stage. This is really to show the principal of just pushing a pose. We can always fix these…
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Contents
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Line of action/reversals5m 16s
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Silhouette and negative space7m 2s
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Counterpose/torque6m 34s
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Exaggeration5m 18s
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Squash and stretch: Understanding volume4m 52s
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Straight vs. curves and parallels11m 16s
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Breaks on curves4m 49s
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Vary shapes, asymmetry, and texture8m 47s
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Point of origin5m 59s
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Open and closed areas3m 1s
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Tangents2m 56s
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Materials and drag7m 42s
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Line weight3m 47s
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