From the course: Animation Foundations: Drawing Cartoon Characters
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Point of origin
From the course: Animation Foundations: Drawing Cartoon Characters
Point of origin
- A great method for controlling the position of a lot of the lines on your drawing is the use of the point of origin. That's most clearly demonstrated if you look at creases on the character, especially under the armpits, the knees, the joints, and, you can see on the right side of this image, I've drawn in the points of origin with little red asterisks so you can see exactly where they're going to. You can see that each line follows, even as you can't see, to this invisible point, where they all join together. By using these points of origin, as you change the position of the character from key to key, or drawing to drawing, you can keep them consistent, so you know exactly what's going on. Let's have a look at another example. Now, here I've done two drawings of an arm in different positions. Again, the points of origin are put in in little red crosses. You can see, as we move from one to the other, that the creases obediently follow these points of origin. In other words, also on…
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Contents
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Line of action/reversals5m 16s
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Silhouette and negative space7m 2s
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Counterpose/torque6m 34s
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Exaggeration5m 18s
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Squash and stretch: Understanding volume4m 52s
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Straight vs. curves and parallels11m 16s
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Breaks on curves4m 49s
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Vary shapes, asymmetry, and texture8m 47s
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Point of origin5m 59s
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Open and closed areas3m 1s
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Tangents2m 56s
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Materials and drag7m 42s
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Line weight3m 47s
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