From the course: Animation Foundations: Drawing Cartoon Characters
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Understanding anatomy
From the course: Animation Foundations: Drawing Cartoon Characters
Understanding anatomy
- I'm not going to delve very deeply into anatomy beyond a very general and very quick overview of it. So what I've done for you is draw a turnaround of a human skeleton adult. And as you can see, we've measured it by head heights. This is a good way to get your proportion, if you remember from earlier, our cartoon characters, we also measured them by head heights. This is an ideal. It doesn't mean every body has to be exactly eight heads tall, and it'll vary from male to female, but this will give you a working idea about where the various body parts appear. So as you can see, at the halfway point, roughly we have our groin area, and a quarter area from the top we have roughly the line of the chest so these will give you ballpark areas so that you won't go too wildly off model. I began working in animation, our first couple of movies were cartoony, and our third film had very humanoid characters in it, and I was intimidated by that, so I went and I bought a plastic skeleton kit, and…
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Contents
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Understanding anatomy4m 4s
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An introduction to drawing eyes11m 31s
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Eyelids, eye blinks, and eyebrows6m 27s
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Drawing realistic eyes3m 23s
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Drawing cartoony mouths13m 57s
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Drawing realistic and stylized mouths6m 56s
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Drawing the nose8m 26s
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Drawing ears3m 37s
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Adding details to build character in a drawing5m 8s
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Drawing hands13m 5s
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Drawing hands: Details, touching hands, and fine points7m 10s
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Drawing hand styles6m 17s
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Feet9m 41s
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Hair and beards12m 34s
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Drawing clothes and flowing materials9m 19s
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Drawing animals15m 22s
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Drawing creatures6m 6s
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Drawing cartoon effects for animation7m 34s
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Drawing objects8m 51s
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