From the course: Animation Foundations: Drawing Cartoon Characters

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Vary shapes, asymmetry, and texture

Vary shapes, asymmetry, and texture

From the course: Animation Foundations: Drawing Cartoon Characters

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Vary shapes, asymmetry, and texture

- One of the important principles about designing characters is the use of texture. The fact that your details shouldn't be completely regular in they way they're laid out, at least if you want your character to look natural. If you want a natural style, you want to avoid things like this. Look at these three lines. These creases look like the letter W or E. They just don't look natural, whereas the one on the right is being spaced a little more unevenly, and this creates the kind of thing that you see in reality. Reality is fractal. It has varying levels of detail. And you have areas of high detail and areas of relative low detail. You want to capture this essence in your work. And you could even push this a little bit further. For example, this line here in the middle, you'll notice that it's a little bit on the even side. They look the same length, so you could even make it a little bit longer if you wanted to vary that a little more. And we can see the same principle applied to…

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