From the course: Tips and Tricks for Modern Producers
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Bit stripping and low-fidelity applications
From the course: Tips and Tricks for Modern Producers
Bit stripping and low-fidelity applications
- [Instructor] So using distortion and saturation is pretty much the art of wielding artifacts, and not artifacts like Indiana Jones, but sonic artifacts from certain types of processes. So if it's a tape machine, you hit the tape, you get tape saturation, depending on how hard you hit it. With digital audio, we have a different type of saturation and distortion that comes from different processes. So we've all heard the term 8-bit, and we relate that to video game music, chip tunes, stuff like that. But what that really comes from is basically the process of getting information down to a much smaller size in terms of the data space that it takes up. And that's why those old video games all had sort of, well 8-bit sounding audio. And so we have plugins that can actually do that. The artifacts that these processes created were really interesting and not always desirable at the time but there's so much cool stuff that we can…