From the course: 3D Tracking and Fusion Compositing

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Adding your light

Adding your light

- [Instructor] Okay, so let's add our light. I'd like to add a spotlight and have it face straight down, so that the top of the walls are dark, and the bottom of the walls are lighter. So let's add in the spotlight. And let's put that into our 3D scene. And then let's position that spotlight. And I want to rotate it straight down, so let's go over and under the X rotation, let's go a negative 90. And now let's bring the cone angle up. And let's turn on the lights in our viewer. Okay, so the first thing I can see is that this side wall here is facing the wrong way, so we've got to flip that around. Let's go over to the transform, and rotate it an X 180 degrees. So now we can take a look through the final render to see what we're getting. Okay, so there's a couple things. First thing is we need to disable the shed. The next thing we want to do is, we need to add a matte into our 3D render. So let's grab our matte that we rendered out, and add it into the mask channel. We need to change…

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