From the course: 3D Tracking and Fusion Compositing

Compositing your scene

- [Instructor] Let's start compositing camera number two. Put that up into the viewer. The first thing we'll do is where the direct diffuse is right after it, let's add a white balance. If we Shift + Space bar just start typing, and what we want to do is put the direct diffuse in the other viewer, and let's just zoom in. We're going to use our reference picker. Pick a color on the window. Our result picker to pick a color on the door. Pick a color on the door that looks good. That's look pretty good. The next thing we're going to want to do is soften up this render a little bit. Let's find a frame that doesn't have much motion blur. Let's add a defocus right after this merge. Let's bring that down. I'm going to turn off that proxy. We are going to be adding motion blur, so we really don't want too much just a little bit. That looks pretty good. Now it's time to add our motion blur. We want the vector motion blur. We'll add that under the defocus. Let's grab our motion vectors. Then, pipe those into the motion blur. Now let's find a frame that has a good amount of motion blur. We want to pipe the x and y channels we want to be red and green. Actually we want to, it looks like they're switched because our motion blur is going sideways instead of up and down. We can just make the x channel green, y red. Now let's just go to another frame where there's a motion blur and just kind of double check and see how it looks. That's looking pretty good. That all looks pretty good. The other thing I would do is right after this redistortion let's add a grain. I'm going to add the film grain. Let's zoom in so we can see the grain. We have a little bit of grain there. We can just try to match that up. Let's turn off the monochrome. Let's bring the size way down and bring the strength down. That's looking pretty good. That's looking pretty good right now. Now we can set up camera three and camera four.

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