From the course: Blender 2.8 UV Mapping
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Adding the soda can texture
- [Instructor] Well, once again we're going to need to create a material for this object and then add our test texture to that material because textures are assigned to materials and materials are applied to objects. So let's go ahead and create that material. I can come over here to the materials panel, and you can see we don't have any material here. So let's go ahead and just click new, and let's call this soda can. There we go. Now for the cereal box, we created a new window over here so that we could see the nodes and how they're being connected. We can do the same thing over here if we want. In the base color, we could click on this circle right here, and we get a similar menu as we had in the node editor. So we can choose image texture here, and we get this panel, and now if we click new, we get the same panel and then we could create our UV test texture. So that's what I'll do. I'll just type in UV test texture…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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