From the course: Blender 2.8 Character Creation
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Adding thickness to the helmet
From the course: Blender 2.8 Character Creation
Adding thickness to the helmet
- Well as I said, there's a little more adjusting we could do here, and maybe I'll begin with this. So, let me just grab this point and this point, and I'm just going to scale them out in the X with S and X, and just kind of bring these out just a bit. There's of course, all kinds of adjusting we could do here, but for now, I'm just going to select something like this edge and hit S and X and scale out just a little bit like that, and then let's see how we're doing here. We're getting there and then we could maybe select this and begin moving these in here, like this. S and X, and bring those in. Same thing with this and we could split this off and then mirror it over, but just for now, I'm going to go ahead and just bring these in just a little bit. Alright. So, now we've got those generally in place, there are a few little stragglers here that are still sticking out, and I'll probably go in and adjust those a little…
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Contents
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Beginning the helmet7m 10s
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Continuing the helmet13m 37s
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Adding thickness to the helmet6m 55s
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Finishing the helmet10m 56s
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Starting the Snoopy cap11m 27s
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Continuing the Snoopy cap7m 38s
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Modeling the cap mics10m 37s
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Creating the chin strap8m 35s
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