From the course: Create an Animated Character in Blender 2.9
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Adjusting the character weights
From the course: Create an Animated Character in Blender 2.9
Adjusting the character weights
- [Instructor] To adjust the weight of the character I think I'm going to begin from the feet and work my way up. We saw earlier that if we grab one of these foot bones or the foot control and hit G and move, there's a lot of ugliness here. So we don't want that. Now, one thing that we should keep in mind is that when there's a problem like this, it's usually because there are bones that we don't want to influence this area that are influencing them. So this is happening because the right foot bones are influencing on the left and the left foot bones are influencing on the right. So we need to clean that up. And I think it's easier to begin cleaning that up by removing weights than it is by trying to add them. Because once we remove the weights that we do not want, it makes it a whole lot easier to adjust the ones we do. So what I'm going to do is go back to a solid mode and I already have x-ray turned on here. I'll…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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