From the course: Create an Animated Character in Blender 2.9
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Adjusting the face and adding the eyes
From the course: Create an Animated Character in Blender 2.9
Adjusting the face and adding the eyes
- [Instructor] Now we have a little bit more freedom to move the points in and out as we want. Before, I said we should keep the movement of the points in the y-axis, kind of like this. But now that we're working on smoothing out the curves here, we can really begin moving the points in any direction we need to. But for now I'm just going to begin moving things forward to kind of get to this curve. So you can see here that we've got a little bit more of a curve to this instead of that sharp angle. You can see there's a sharp angle here on the bottom lip. And this is all we're going to do for now. We're just going to go through and try and smooth out the sharp edges. Now, we don't have a whole lot of points here, of course, so there's always going to be some jaggedness to the edge flow currently until we use the Subdivision Surface Modifier to smooth things out a bit. But for now we just want to get things as smooth and…
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Contents
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Beginning the Loop mask10m 21s
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Completing the Loop mask7m 47s
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Pulling the face into 3D11m 27s
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Adjusting the face and adding the eyes14m 44s
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Extruding the forehead and top of head9m 47s
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Creating the back and side of the head9m 46s
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Extruding the neck12m 17s
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Creating the ears10m 12s
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Creating the inner mouth12m 43s
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Adjusting the lips and extruding the tongue8m 16s
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Beginning the gums10m 50s
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Modeling the top teeth12m 7s
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Finishing the teeth11m 6s
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Extruding the torso7m 45s
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Modeling the legs10m 45s
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Creating the arms8m 34s
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Creating a finger10m 10s
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Extruding the hand12m 33s
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Connecting the thumb6m 8s
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Extruding the foot8m 56s
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Finishing the feet10m 29s
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