From the course: Blender 2.8 Character Creation

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Adjusting the face

Adjusting the face

From the course: Blender 2.8 Character Creation

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Adjusting the face

- [Instructor] Now, we need to work on pulling points around to be sure that our character looks the way we want it. To help us in this what I'm going to do is add a new modifier. I'm going to add a subdivision surface modifier, and this will allow me to see it in a way that's a little closer to the way it's actually going to be in the end. Rather than this blocky polygon kind of thing we have now. So, what I'll do is I'll come over here to the modifiers panel, and we already have a mirror modifier. I'll go ahead and add a new modifier right here and we'll add a subdivision surface, and you can see that kind of smooths it up. I'll take the views on the modifier up to two and that'll smooth it up even more. And then, to get rid of all of the little blockiness there, let's come over here to object, and turn on shade smooth, there we go. So, now we've got a pretty good smooth version of our object. If I tab into edit mode…

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