From the course: Blender 2.8 Character Creation
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Adjusting the materials
- When we adjust our materials we're going to be basically adjusting a couple of values over here in the Principled BSDF shader. We're going to be adjusting maybe the color again, the metallic value, the specular, and the roughness. There are other things here that we can do but those are the main things we're going to be adjusting. And because material and lighting really go hand in hand to give us visual cues about a particular object, we're also going to want to think about what kind of HDR image we have here in the background. If we come up here to shading, here in the Look Dev display, we can see that we have an HDR image here. This is a spherical image of a forest scene, I think, and if we click here, you can see others available to us. This is the one that's here by default and it's just called forest. We also have other ones here, we could choose city or courtyard and you can see how each one of these changes the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
(Locked)
Assigning materials for the suit10m 47s
-
(Locked)
Assigning materials to the head11m 6s
-
(Locked)
Adjusting the materials14m 23s
-
Adding textures to the suit and eyes10m 27s
-
(Locked)
Texturing the Snoopy cap12m 50s
-
(Locked)
Beginning to texture the face9m 23s
-
(Locked)
Finishing the face textures9m 8s
-
(Locked)
Texture painting details on the suit13m 29s
-
(Locked)
-
-
-
-