From the course: Create an Animated Character in Blender 2.9
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Adjusting the torso weights
From the course: Create an Animated Character in Blender 2.9
Adjusting the torso weights
- Let's now take a look at the weights for the torso. If we come in here and we select say this hip control right here and then I'm going to hit our two times and kind of rotate it around and he can do a little hula dance. And that looks pretty good. We can do a similar thing up here. I'll hit R for this and you can tilt back and forth or I can hit R two times and rotate it around like this. And that's pretty good too. I'm not going to worry too much about that right now. There may be small little adjustments we want to do at the end, but for now I think that's pretty good for these torso controls. However, if we take one of the hands here, let's take this hand. I'm going to go to the front view here. What we can do is grab this and move this down and look how the torso moves as the arm gets closer and closer to it. And in addition, look at the shoulder up by the neck how it moves up and down as well. So I think we need…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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