From the course: Create an Animated Character in Blender 2.9
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Animating the wave
From the course: Create an Animated Character in Blender 2.9
Animating the wave
- [Instructor] Let's now work on the wave. The character begins the wave, oh, right in here around 70. So let's change the range of the timeline from 1 to 200 to 60 to, let's go 150 there, so it only plays this. Also we can get rid of this annotation lines here. We can hit the N key and go to View, and right down here is that same panel. We can just click the minus and get rid of that. All right, so let's play through this and see what we need to do for the wave. All right, so he waves. So it looks like what I need to do is add some movement and rotation to the hand and the elbow as it's up. And also, there's a bit of a timing issue. In the current animation, the arm kind of slowly goes up to that point and then begins to slowly come down. And that's fine. We just added a key frame to get it there. But I think we need to change the timing just a bit. I'm going to press Control + 3 to go to here. And so let's now just take…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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