From the course: Blender 2.8 UV Mapping
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Applying the texture map to different materials
From the course: Blender 2.8 UV Mapping
Applying the texture map to different materials
- [Instructor] Well, let's explore this texture map out. We'll go to file and export, and let's put it in our textures folder. We'll call it dumpster C-O-L for color map. And there we go. All right, let's go over to Blender. Here in Blender, we don't need that UV test pattern anymore, so I'll go ahead and hit the x to close that out, and let's click open and go to our textures folder, and here's that dumpster color map. Let's bring that in, and there it is, so let me deselect this and I'll tab into object mode, and there is our texture. Now we can, of course, adjust this a bit. Here in the principled shader, we can bring up the metallic here. Maybe let's reduce the specular highlight and let's increase the metallic here so we have more of a metal material here, but as we do that, we're also changing the material on the plastic lids and the rubber tires down here, so how do we split them up so that we can get a…
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Contents
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Beginning the UV map of the dumpster9m 20s
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Continuing the UV map of the dumpster7m 55s
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UV mapping the wheel5m 59s
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Organizing the UV map10m 47s
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Finishing the dumpster UV map7m 57s
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Beginning the dumpster texture in Krita11m 56s
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Finishing the dumpster texture map9m 20s
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Applying the texture map to different materials10m 5s
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