From the course: Create an Animated Character in Blender 2.9

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Arms, fingers, shoulders, and head

Arms, fingers, shoulders, and head

From the course: Create an Animated Character in Blender 2.9

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Arms, fingers, shoulders, and head

- [Instructor] Let's now focus on the arms and see what we can do with these. We've been looking at the feet but the arms are important as well. We've done a little bit with them, it's true, but what we want to do is as we've said before, have the arms go opposite the legs. So if the right leg is going forward, the right arm is going back. But in addition, we need to make sure that our movements are more like an arc rather than a line. So let me show you what I mean here. If we go forward, let's take a look at this right here. So if we go to this position right here, and we take a look at the hand, and what it's doing throughout the movement as it goes back and forward, we can see that it generally moves in a pretty straight line. So let's move back, well, let's actually come back to here. I'm on frame 11 here in my animation and I'm just going to go forward and watch where that hand is in here. Let me go…

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