From the course: Blender 2.8 UV Mapping

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Arranging UV islands

Arranging UV islands

From the course: Blender 2.8 UV Mapping

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Arranging UV islands

- [Instructor] Let's first begin by taking a look at the texture we're going to be using. If we take a look at this we can see that we've got a continuous texture from the front to one of the sides here. And then we've got breaks. It looks like they've actually cut it apart completely here. And then we've got a continuous texture on the back to one of the sides as well. So I think I like my seams, the way I'm going to break apart the object to reflect this so that we can get a continuous texture over that edge. All right, let's go back to Blender here. I think well let's do first of all, let's just clear all of our seams. I'm going to hit the A key and press control + E and then choose clear seam here. Now as I'm working I kind of feel like the checker pattern over here is getting in my way. It's hard for me to see the islands. So I'm going to go ahead and just hit the X here to remove that texture out of this view. And…

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