From the course: Blender 2.8 Character Creation
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Assigning materials to the head
From the course: Blender 2.8 Character Creation
Assigning materials to the head
- For the head we should apply materials to the cap and the microphones and the chinstrap. So let's do that. For this cap here, let's go ahead and select it, and let's go over to the materials panel, and let's create a new material here. I'll call it, let's call it Cap Main. And we really don't need to apply a material, per se, to it because we're going to be applying a texture at some point, but I'll go ahead and just grab the eye dropper here and maybe give it a dark color like that for now. But I can't use that material down here as well. I can only use it on the cap because I am going to be assigning a texture to this, and I don't want that texture to bleed over onto the other objects. Just like we saw with the suit, and that's why I tried to emphasize earlier that materials are assigned objects but textures are assigned to materials. Right, so as long as we give these things separate materials, the textures won't…
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Contents
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Assigning materials for the suit10m 47s
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Assigning materials to the head11m 6s
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Adjusting the materials14m 23s
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Adding textures to the suit and eyes10m 27s
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Texturing the Snoopy cap12m 50s
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Beginning to texture the face9m 23s
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Finishing the face textures9m 8s
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Texture painting details on the suit13m 29s
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