From the course: Create an Animated Character in Blender 2.9

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Assigning weights for the arm

Assigning weights for the arm

From the course: Create an Animated Character in Blender 2.9

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Assigning weights for the arm

- [Instructor] Well, since the last video I went ahead and assigned the weights for the pinky. Let's select this pinky control and see how it looks. I'll hit the S key and scale that in. You can see it bends pretty well. If we hit the R key and rotate it, look how it kind of pushes in on the palm there. Maybe we could just adjust that real quick. Let's select the character and tab into Edit mode. And what we could do is just select a single point. I'm going to zoom in so I can tumble around that point, but we could select that point, and if I hit the N key I can see the weights here. And we've only got a tiny bit coming from the palm, this .055. What if we brought this up to say, .5? .5, Enter. That pushes that out just a bit. Makes that a little bit more realistic I think. Let's try this one here. We've got palm, we've got .03. What if we brought this up to .3 and that pushes that out just a bit? So there are times…

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