From the course: Create an Animated Character in Blender 2.9
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Assigning weights for the arm
From the course: Create an Animated Character in Blender 2.9
Assigning weights for the arm
- [Instructor] Well, since the last video I went ahead and assigned the weights for the pinky. Let's select this pinky control and see how it looks. I'll hit the S key and scale that in. You can see it bends pretty well. If we hit the R key and rotate it, look how it kind of pushes in on the palm there. Maybe we could just adjust that real quick. Let's select the character and tab into Edit mode. And what we could do is just select a single point. I'm going to zoom in so I can tumble around that point, but we could select that point, and if I hit the N key I can see the weights here. And we've only got a tiny bit coming from the palm, this .055. What if we brought this up to say, .5? .5, Enter. That pushes that out just a bit. Makes that a little bit more realistic I think. Let's try this one here. We've got palm, we've got .03. What if we brought this up to .3 and that pushes that out just a bit? So there are times…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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