From the course: Create an Animated Character in Blender 2.9
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Assigning weights for the fingers
From the course: Create an Animated Character in Blender 2.9
Assigning weights for the fingers
- [Instructor] Well, as we saw on the last video, we've got a bit of a problem with the right arm and the right hand. If we select one of these finger controls and hit the S key to scale, you can see it just collapses in. And in fact, it's pulling on two fingers there. So we've got some work to do here. Now, once again, we could go in and use the weight painting tool. So I could come in here to weight paint, shift right click and choose index three and we could begin painting on this finger here with our brush tool. What the problem is, is we'd also have to paint with the subtract brush to get it off of everything else. And honestly, that can be very time consuming especially with these small appendages, but the fingers. So let me show you another way that can be a little repetitious but you can move through it pretty quickly. So what, let's do is first of all I'm going to select say this edge right here, I'll hit the…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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