From the course: Create an Animated Character in Blender 2.9
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Assigning weights to the leg
From the course: Create an Animated Character in Blender 2.9
Assigning weights to the leg
- [Instructor] Well, now let's think about continuing with the foot here. One thing we also need to think about is what other bones are influencing this area and is this particular bone influencing anything else? One way to tell whether or not that's happening is to select a point and I'll hit the N key and you can see the bones that are influencing this one point or another way to put it is this one point is in this collection of vertex groups. So we don't want this point to be in the toe vertex group or influenced by the toe bone. And we don't want it to be in the shin vertex group or influenced by the shin bone. So we could go through and work on each one of these and pull them out of vertex groups but that's a little tedious. Another way to do that is to come over here to the foot vertex group and just select these vertices here. Now, as you can see there are some vertices here that have been selected that we…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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