From the course: Create an Animated Character in Blender 2.9

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Assigning weights to the leg

Assigning weights to the leg

From the course: Create an Animated Character in Blender 2.9

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Assigning weights to the leg

- [Instructor] Well, now let's think about continuing with the foot here. One thing we also need to think about is what other bones are influencing this area and is this particular bone influencing anything else? One way to tell whether or not that's happening is to select a point and I'll hit the N key and you can see the bones that are influencing this one point or another way to put it is this one point is in this collection of vertex groups. So we don't want this point to be in the toe vertex group or influenced by the toe bone. And we don't want it to be in the shin vertex group or influenced by the shin bone. So we could go through and work on each one of these and pull them out of vertex groups but that's a little tedious. Another way to do that is to come over here to the foot vertex group and just select these vertices here. Now, as you can see there are some vertices here that have been selected that we…

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