From the course: Blender 2.8 UV Mapping

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Baking a normal map

Baking a normal map

From the course: Blender 2.8 UV Mapping

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Baking a normal map

- [Instructor] All right, let's bake this out. I think I'm going to go over to the solid view here just to see it like that. That'll work. I'll hit Tab and there we have the side of the can and the bottom. Now, to bake this, we're going to have to switch from the EEVEE Render to the Cycles Render. If we come over to the Scene tab, you can see our render engine is set to EEVEE. Let's go ahead and change this. So I'll just click here and choose Cycles. This render engine comes with a section right down here to bake texture maps, so let's twirl that arrow down and here we have our Bake panel. Currently our bake type is combined. We need to pull that down and choose Normal map so let's choose that. And in addition, we need a texture, a pre-made texture to back to. So when we bake a normal map, Blender doesn't create the texture map as part of the process. It wants to bake the information to an existing texture…

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