From the course: Blender: Interior Environments for Games
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Baking texture layers - Unity Tutorial
From the course: Blender: Interior Environments for Games
Baking texture layers
- [Voiceover] So, in reaching this far, we now have a completed and texture painted environment, and off screen I've gone ahead and completed all of the details for the environment here. These details have been added to the diffuse detail layer that you can see here inside the UV Image Editor. When I look inside the 3D view port, you can see the environment with the details added. I've gone ahead and used a variety of different hues and colors here. For example, I've used some greens and yellows to simulate the detail of dampening water and other kinds of damp effects, and I've paid attention to the places where I've added those details, as well. For example, you can see we have some staining underneath the window ledge, and in the areas of corners and crevices and the corners of the room where the walls meet the floors. So, we've got some details in there, and I think that the result we have is looking pretty good. What I want to do now is to consider how we can take all of the…
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Contents
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(Locked)
Unwrapping a UV set8m 36s
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(Locked)
Preparing for texture painting6m 28s
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(Locked)
Configuring a painter brush5m 13s
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(Locked)
Loading image textures6m 16s
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(Locked)
Painting a base texture5m 20s
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(Locked)
Saving textures2m 11s
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(Locked)
Layer painting the floor7m 2s
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(Locked)
Configuring layer blending7m 49s
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(Locked)
Painting a detail layer5m 33s
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(Locked)
Baking texture layers6m 28s
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(Locked)
Baking ambient occlusion8m 16s
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(Locked)
Configuring a cycles material3m 46s
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(Locked)
Configuring a cycles sky material4m 16s
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(Locked)
Building scene lighting7m 20s
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(Locked)
Refining the environment material3m 35s
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(Locked)
Baking a composite texture5m 38s
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(Locked)
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