From the course: Blender: Interior Environments for Games

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Baking texture layers

Baking texture layers - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Baking texture layers

- [Voiceover] So, in reaching this far, we now have a completed and texture painted environment, and off screen I've gone ahead and completed all of the details for the environment here. These details have been added to the diffuse detail layer that you can see here inside the UV Image Editor. When I look inside the 3D view port, you can see the environment with the details added. I've gone ahead and used a variety of different hues and colors here. For example, I've used some greens and yellows to simulate the detail of dampening water and other kinds of damp effects, and I've paid attention to the places where I've added those details, as well. For example, you can see we have some staining underneath the window ledge, and in the areas of corners and crevices and the corners of the room where the walls meet the floors. So, we've got some details in there, and I think that the result we have is looking pretty good. What I want to do now is to consider how we can take all of the…

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