From the course: Create an Animated Character in Blender 2.9

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Beginning the Loop mask

Beginning the Loop mask

From the course: Create an Animated Character in Blender 2.9

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Beginning the Loop mask

- Now with the reference images in let's begin creating the face of the character and to do this, what I'm going to do is begin just with a flat plane, just two dimensionally. And we're going to basically draw out in two dimensions the polygon structures of the face and the reason why we're going to do this is to try and make that polygon structure simulate the actual muscles of the human face. And in doing that, we're hoping that when we animate the face of the character it's going to be believable. It's going to deform in a believable way. So I'm going to come over here and create a new window real quick just by hovering over that corner until I get an X and then clicking and dragging down. And then I'm going to come over here and change this to an image editor. And now in this image editor, I can click on image open and let's go into our reference images folder. And I've got a couple of diagrams that I've created.…

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