From the course: Create an Animated Character in Blender 2.9
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Beginning the Loop mask
From the course: Create an Animated Character in Blender 2.9
Beginning the Loop mask
- Now with the reference images in let's begin creating the face of the character and to do this, what I'm going to do is begin just with a flat plane, just two dimensionally. And we're going to basically draw out in two dimensions the polygon structures of the face and the reason why we're going to do this is to try and make that polygon structure simulate the actual muscles of the human face. And in doing that, we're hoping that when we animate the face of the character it's going to be believable. It's going to deform in a believable way. So I'm going to come over here and create a new window real quick just by hovering over that corner until I get an X and then clicking and dragging down. And then I'm going to come over here and change this to an image editor. And now in this image editor, I can click on image open and let's go into our reference images folder. And I've got a couple of diagrams that I've created.…
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Contents
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Beginning the Loop mask10m 21s
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Completing the Loop mask7m 47s
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Pulling the face into 3D11m 27s
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Adjusting the face and adding the eyes14m 44s
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Extruding the forehead and top of head9m 47s
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Creating the back and side of the head9m 46s
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Extruding the neck12m 17s
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Creating the ears10m 12s
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Creating the inner mouth12m 43s
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Adjusting the lips and extruding the tongue8m 16s
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Beginning the gums10m 50s
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Modeling the top teeth12m 7s
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Finishing the teeth11m 6s
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Extruding the torso7m 45s
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Modeling the legs10m 45s
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Creating the arms8m 34s
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Creating a finger10m 10s
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Extruding the hand12m 33s
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Connecting the thumb6m 8s
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Extruding the foot8m 56s
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Finishing the feet10m 29s
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