From the course: Blender 2.8 UV Mapping
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Beginning to UV map building 01
- [Instructor] All right, to begin on the buildings I think what I'm going to do first is just hide the dumpster away, I can hide the light away as well, and let's switch back over to either the look dev or the solid display mode here, either way. I think what I'll do is select one of the buildings. This building here, let me open up my seam collection here. And if I select this building, you can see it's called Building 1. Here it is here in the outliner. What let's do, is just isolate this building and work on it on its own. To do that, let's just press Shift + H, and that will hide everything that hasn't been selected. And now let's also take a look at its scale and rotation. I'll hit the N key to open up the sidebar, and we can see that our scale, it is uniform, but it isn't all one. So let's just begin right up front by applying the scale. I'll press Control + A and let's choose scale, okay. Now we've got that all…
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Beginning to UV map building 017m 32s
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Continuing to UV map building 019m 11s
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Finishing the UV map building 0111m 54s
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Using the stitch tool8m 3s
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Testing the texture size in Krita5m 54s
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Creating the color map for the building9m 50s
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Finishing the building textures9m 40s
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Creating materials and applying textures7m 25s
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