From the course: Blender 2.8 Character Creation
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Beginning the body suit
- So since the last video I've gone through and just tried to smooth out a couple of the transitions between say the torso and the arms. And the way I've done that is just selecting faces once again like this, let's say. And maybe select these, and then just coming up here to vertex and choosing smooth vertices. And that just kind of smooths these out just a bit. I don't want that quite that smooth there. But that's really all I've been doing. And then of course adjusting a few vertices as well. If we come around here we can see that these vertices are kind of pulled out a little bit from the center here. I'd like them to go a little bit more straight down along the back. I've pulled these in here so you can see what I mean. But let's go around here and pull these in. And it's a whole lot easier to do when you do not have the subdivision surface modifier turned on. So let's come over here and just turn it off right…
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Contents
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Extruding the torso9m 31s
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Creating the legs13m 39s
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Modeling the arms14m 54s
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Beginning the fingers11m 14s
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Continuing the fingers9m 32s
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Extruding the hand14m 45s
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Modeling the thumb9m 36s
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Connecting the hand9m 44s
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Beginning the foot9m 48s
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Finishing the feet15m 17s
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Beginning the body suit10m 53s
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Finishing the body suit9m 45s
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