From the course: Create an Animated Character in Blender 2.9
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Beginning the contact poses
From the course: Create an Animated Character in Blender 2.9
Beginning the contact poses
- [Instructor] All right, I've turned the sound on for the video here, let's just take a look at it and see what we're going to try and recreate. (feet stomping) - Hi, I'm Corey, come on; let's play. - [Instructor] So that's it. That's what we're going to try and do. I see that the video ends here at frame 200. Let me go ahead and just put the end of our timeline at 200 as well right there. There we go and now I think we should go ahead and take the character here and remember we turned off this Lock Object Mode, I think we need to turn that back on so that we don't accidentally select the character and it goes into object mode. Or the ground plane here either. In fact, I think I may have put that ground plane, here it is right here, let me call this floor, so I'll just click on this and drag it up and drop it in the scene collection there at the top and now we have it here in our view. Now if I wanted to make sure…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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