From the course: Blender 2.8 Character Creation

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Beginning to organize the model

Beginning to organize the model

From the course: Blender 2.8 Character Creation

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Beginning to organize the model

Well now that we've pretty much completed most of the modeling, I think now it's time to turn to UV mapping. And before we begin UV mapping, there are a couple of things that we need to do. One is to just organize the model. We've just been creating objects kind of willy-nilly here. Not really naming them or joining them together in any consistent way. So we're going to need to do some organization here. In addition, we need to think about what needs UV mapping. Now, I'm not going to be taking this model outside the blender. What I want to do with it, is create a pose, render an image, render a turntable, etc.. So I need to UV map this entire character if I were going to be taking it out to another program. Like a game engine, or a renderer. Or anything else other than Blender. Having said that, I do want to apply some textures to it. To give it a little bit more detail. And those textures are going to be…

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