From the course: Blender and Substance Painter: Architectural Visualization

Beginning the walls

From the course: Blender and Substance Painter: Architectural Visualization

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Beginning the walls

- [Instructor] Now let's begin extruding the wall 90 degrees here to continue on along this wall. So to do that what we need to do first is insert an edge loop so that we can create a face that we can extrude. So of course there's always a couple of ways to do that in blender. We can come over here and we can choose the loop cut tool but you can also see that the shortcut is Ctrl + R so I could come out here and press Ctrl + R and there's our edge loop. Now, if I hover over a horizontal edge, the edge loop will be vertical. And if I hover over a vertical edge, the edge loop will be horizontal. So I want it to be vertical. So let's go ahead and click and then just move the mouse and drag it over here and click and there we go. So now I'm going to hit the period key on the numb pad to zoom in. Now we've put that edge loop there so we can have a face to extrude. We can hit the three key to go to face mode and select that face. And now to extrude it we can come over here to extrude region and the shortcut is E you can also come up here to face and choose extruded faces, but we can just hit the E key and move the mouse over to about here. Now, what let's do is insert another edge loop, Let's press Ctrl + R hover over a horizontal edge and here we go, three key select that face hit E, and pull out. There we go. So I'm just going to continue adding edge loops here and selecting the face that we create and hitting E and just extrude this out, along the path of the wall in the blueprint. So once again Ctrl + R, there we go three select that face hit E and pull out Ctrl + R and create that face, select it. And this is a pretty long run here. So let's just hit E and pull it straight out all the way down to here. I'll hit the period key to zoom into the selection. Let's press Ctrl + R and bring that over here. So you can see what we're doing. We're just continuing to build the wall, using the extrude tool using the loop cut tool with Ctrl + R, selecting that face and just extruding it out like that. And we've already got the height of the wall built into this. So now all we're doing is just creating the length of the walls and the basic shape. Let me zoom in here. Control R and three, and select that face. Now for this, we want to continue with the blue line here. So let's just get E and pull this out just a little bit, and then I'll go ahead and add an edge loop in here and just bring this edge on this wall along here with the blue line. Now, I happen to know that this is a stairway here and I don't think the blue line should go here. I think it should go around here like this because this stairway isn't part of this office space. So I'm going to change it just a little bit to go around that but let's go ahead and hit E and bring it to there. We'll add an edge loop here and slide it over and then select this hit E and pull out again. I'll go ahead and use this face right here and let's hit E and extrude this out, and I'll create another face right here and hit E pull that out. There we go. Add that edge there. Then we just need to come this way go this way like this, and right here, I'm going to turn it around that stairway here. There we go. I'm going to select that face and hit the period key, and then hit E and bring it out like this extrude here, another edge right here and let's select this face. And now we can bring this all the way across here. So E to extrude, and I'll bring it all the way to here. Now, we just need to build the wall here through that kitchen area. So I'll press Ctrl + R and move that to there face mode, period key, E, there we go. And then this one here, this, and we'll just go around or along the kitchen area here, select that and extrude it. Hit the period key, Ctrl + R add an edge loop here, extrude that, here, now you may be wondering what about all the doors and the windows here? Why, how are we going to create those? Well, what we're going to do is use the Boolean modifiers to create a couple of objects, say one for the windows, one for the doors. And then we're going to actually use those to cut the windows and doors out of these walls. And when we do that it's going to ensure that all of the doors and the windows are the same size, exactly the same size. Let me hit the period key to zoom in here. Now I could just bring this in and just put it like that, and we could be done with that, but I think I want it to be a little bit cleaner. There are some other walls that I think I'm going to do that with just pull over and insert into another wall. But for this one, I think what I'd like to do is maybe actually bridge edge loops to get these together. And in fact, maybe I could do that for the whole length of it. Let me show you what I mean here. So I'm going to press Ctrl + R and create an edge loop and go ahead and bring this down here. And I just want to show you this and then maybe we'll do it for the whole length of the wall. So with two faces here one here, and one here, I could bridge edge loops. I'm going to press alt + Z so we can kind of see through this. You can also press the Z key and go to wireframe to see through it completely. I want to press the Z and go back to solid. And this Alt + Z allows me to toggle between solid and well kind of solid. So to bridge edge loops here, what we can do is go to the edges menu and the edges menu is right up here and you can see bridge edge loops here but you can also open that menu with Ctrl + E for edge, and you can also open the Vertex menu with Ctrl + V and also the faces menu with Ctrl + F. So I'll press Ctrl + E and choose bridge edge loops. And there we go. Now let's press Alt + Z to go back to solid mode. And there we go. We've got the wall connected up. Now, another way to do that of course, as I said, is we can undo this. And what if we press Ctrl + Z to go back a ways say right back to there I'm going to press Ctrl + Z all the way back to here. So here's that face there. Now I press the G key to grab and move. You can just press G and grab and move, and then hit the escape key to undo that. Right, so what I'm going to do is I'm going to create that edge again over here. Ctrl + R let me zoom out a bit so we can see it. Ctrl + R there it is. Click and drag over here, okay. I will maybe grab this face here and pull it out just a bit, and then I'll select this face and let's go ahead and select this face. And then what we can do is once again just bridge edge loops. So I'll press Ctrl + E and bridge edge loops, and there we go. And that connects up that whole wall. All right, that takes care of our exterior wall. I'll go ahead and tap into object mode. In the next video let's begin working on the walls, coming out of it. So we could maybe begin here and extrude a wall all the way across here, right? And in addition we could maybe extrude a wall all the way across here as well. So in the next video, we'll work on that.

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