From the course: Creating a Finished Character Animation in Blender

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Block out the character's key poses

Block out the character's key poses - Blender Tutorial

From the course: Creating a Finished Character Animation in Blender

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Block out the character's key poses

- Now we begin our journey of character animation. You'll want to start by opening the file 03_01_Blocking_Start.blend. This blend file has been completely laid out with Arthur and a basic set for him to act in. Let's begin by blocking out the character's key poses on each frame. Now, as I mentioned earlier, Arthur has a ton of controls, but really you just need to use some of the basic ones that are right in front of you. In order to position Arthur, you're going to want to use the move control and the rotate controls. Now remember, we have our sketches from before, and we're going to be working on this first pose right here, and we have our video reference from before as well. So in this first pose, it looks like I'm sitting up quite straight, typing at a computer. If we look at our sketches, we have this nice, sharp angle. So let's get Arthur in that position. We don't really have to worry about the legs since they're obscured by the camera. And again, we're not doing anything…

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