From the course: Blender and Substance Painter: Architectural Visualization

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Bonus lecture: Auto UV Unwrap in Substance Painter

Bonus lecture: Auto UV Unwrap in Substance Painter

From the course: Blender and Substance Painter: Architectural Visualization

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Bonus lecture: Auto UV Unwrap in Substance Painter

- Earlier in the course I mentioned that substance painter can do UV mapping. It's a beta feature, but we might as well go through it and take a look at how it works. I'm going to go to file and new and select and I'm going to bring in an object that we've already done. Let's use this desk object here. I'll click open and then in this panel we can choose to auto unwrap right here. If we turn this on and go into our options panel, we can choose to recompute all, which I think we need to do for this object because it already has a UV map on it. But if it was only partially UV'd, we could choose generate only missing data here for these two. But I think we want recompute for all of these. And then let's click OK here and then OK here. And here it is, but how do we tell how it's done? Well, we can come over here to this pull down and choose 3D and 2D and the 2D is the UV map. So it looks a little wonky here, right? It looks…

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