From the course: Blender: Interior Environments for Games
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Building scene lighting - Unity Tutorial
From the course: Blender: Interior Environments for Games
Building scene lighting
- [Voiceover] In the previous movie, we established some base lighting for our environment here and we can preview that inside the bottom right-hand side render preview if I just change to the rendered mode here and select the rendered mode. You can see the base lighting that we've added by using a gradient image. I'm gonna change this back temporarily to solid mode just to improve the render performance inside the 3D view here. What I want to do is to add some additional lights manually and to do that I'm gonna move to the toolbox and make sure that the Create tab is activated. Inside this tab, I'm going to scroll down to the option area light because I want to add an area light to the scene. We do have a range of options of point, sun, spot, hemi, and area light, but I'm going to add an area light, which simulates light coming from a rectangular area. So I'm gonna choose area light here and I'll move that out inside the 3D viewport. Maybe just outside the window that you can see…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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