From the course: Blender and Substance Painter: Architectural Visualization
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Chair, lights, and drop ceiling
From the course: Blender and Substance Painter: Architectural Visualization
Chair, lights, and drop ceiling
- [Instructor] All right. With our chair selected, let's go ahead and press Shift+H to hide everything. Let's go over to our UV editing tab. There it is there, let's select everything and hit the period key, and let's make sure that our scale is applied. Let's press Ctrl+A and apply the scale. Now I'll go ahead and just see how it looks with the Smart UV Project, let's take a look. All right, that looks okay. Let's come over here to the material and add this test pattern. Yeah, we're seeing some problems here. Look, there's some warping here on this piece. There's some seams here that I don't think I want a seam right there. So to me, the main problem looked like the seat and this back right here, everything else doesn't look too bad. We might want to redo the UVs for this back here, but everything else looks okay. Well, let's give this a trial. Let's see. Let's, first of all, let's take this, and recall that…
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Contents
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(Locked)
UV mapping the office desks11m 32s
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UV mapping the stools12m 34s
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UV mapping the conference room chairs10m 19s
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Creating the UVs for the end tables9m 14s
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Working on the chair and sofa10m 30s
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Chair, lights, and drop ceiling9m 42s
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Kitchen lights and canister lights9m 29s
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UV mapping the kitchen8m 59s
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Finishing the UV mapping7m 6s
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