From the course: Creating a Finished Character Animation in Blender

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Clean up key frames with the Graph Editor

Clean up key frames with the Graph Editor - Blender Tutorial

From the course: Creating a Finished Character Animation in Blender

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Clean up key frames with the Graph Editor

- Cleaning up animation can take a long time. Thankfully, Blender has many tools to help us quickly refine and clean up our animation, such as a Graph Editor. Now, to access the Graph Editor, you're going to want to pull this up a little bit, click here, and go to Graph Editor. Now don't be afraid as soon as you load it for the first time you'll probably see a whole bunch of black dots and a bunch of colored lines going everywhere. That's because a Graph Editor is showing you everything that you have selected. Let's focus on the hips for now by selecting them. Now this will only show the hip Keyframes, but there's still a whole bunch of curves. Let's just focus on the location curves. I'm going to do that by selecting each one and hitting Shift H. Now I'm only looking at the hips' location Keyframes and nothing else. As you can see, there's a whole bunch of little black dots and three colored lines. The black dots correspond to the Keyframes, the colored lines correspond to where…

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