From the course: Blender: Interior Environments for Games

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Completing the pipe prop

Completing the pipe prop - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Completing the pipe prop

- [Voiceover] In this movie I'm going to focus on completing the pipe prop object for our environment. You can see here from the outliner panel that I have the NURBS path object selected, which represents the path that the pipe is going to follow in our environment. I've also created the Bezier circle profile here. This represents the profile for the pipe that is going to be extruded along this path, generating geometry along the way. To achieve this process I'm going to start by selecting the NURBS path object and from the Properties panel I'm going to select the Spline Data tab, which is next to the Modifiers panel, it's this tab here. I'm going to scroll down inside this tab until I reach the geometry roll-out and from the geometry roll-out you'll notice that we have a bevel field. Now in the bevel field we can specify the spline profile here that we want to extrude along the path. To do that I'm gonna choose the object here inside the drop-down field and select the Bezier circle…

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