From the course: Blender: Interior Environments for Games
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Completing the pipe prop - Unity Tutorial
From the course: Blender: Interior Environments for Games
Completing the pipe prop
- [Voiceover] In this movie I'm going to focus on completing the pipe prop object for our environment. You can see here from the outliner panel that I have the NURBS path object selected, which represents the path that the pipe is going to follow in our environment. I've also created the Bezier circle profile here. This represents the profile for the pipe that is going to be extruded along this path, generating geometry along the way. To achieve this process I'm going to start by selecting the NURBS path object and from the Properties panel I'm going to select the Spline Data tab, which is next to the Modifiers panel, it's this tab here. I'm going to scroll down inside this tab until I reach the geometry roll-out and from the geometry roll-out you'll notice that we have a bevel field. Now in the bevel field we can specify the spline profile here that we want to extrude along the path. To do that I'm gonna choose the object here inside the drop-down field and select the Bezier circle…
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Contents
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Creating a modeling UI layout5m 31s
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Configuring a preview camera8m 29s
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Separating walls5m 45s
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Blocking out the window wall7m 18s
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Refining the window wall6m 23s
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Detailing the window4m 57s
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Creating a window ledge5m 46s
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Duplicating the window wall4m 26s
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Merging wall sections7m 43s
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Fixing the floor5m 34s
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Removing N-gons6m 41s
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Sculpting floor detail6m 34s
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Reducing polygons3m 49s
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Creating a pipe prop5m 53s
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Completing the pipe prop5m 52s
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