From the course: Blender: Interior Environments for Games
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Configuring layer blending - Unity Tutorial
From the course: Blender: Interior Environments for Games
Configuring layer blending
- [Voiceover] In this movie I want to continue on with the texture painting process. If you have a look in the 3D viewport so far, you can see the environment we have begun to texture paint here. We have the walls and the ceiling, which are a base concrete texture, and we have the floor which is a kind of darker concrete texture that has been applied here, and things are looking pretty good. But what I want to do now is to add some dirt and grime to the environment, for example, where the floor meets the wall here, we might expect a certain kind of darkening and weathering, that as through the years, things have been hitting against the wall, this has kind of grown a bit darker and damper and more saturated, so what I want to do now is to kind of paint in that detail. Now, one way we could do this is by using our texture painting tools that we've seen so far. For example, I could scroll up here to use the standard texture drawing brush, I might come down a bit further and choose maybe…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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