From the course: Blender 2.8 Character Creation
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Connecting the hand
- Well the next order of business is to get the hand connected up to the arm. And as we've said, what we have here is eight edges, right here, you can see down here, eight, and that should be the same number of edges that we have up the arm. Oh, and by the way, I went ahead and downloaded the newest update, or the newest development build for Blender 2.8, and now when I turn on the edit cage, it reacts as expected without all the extra lines there. So that was just a momentary hiccup in the development cycle, I guess. So, what let's do is, now with this edge selected, let's move the origin of this object to here, so I'll press Shift S, and move the cursor to 'Selected,' and then I'll tab back into Object Mode, and come up here to 'Object' and 'Set Origin' and 'Origin' to 3-D cursor. There we go. Now we can rotate and scale from this point and just like the fingers, this is going to help us a lot in placing the…
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Contents
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Extruding the torso9m 31s
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Creating the legs13m 39s
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Modeling the arms14m 54s
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Beginning the fingers11m 14s
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Continuing the fingers9m 32s
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Extruding the hand14m 45s
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Modeling the thumb9m 36s
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Connecting the hand9m 44s
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Beginning the foot9m 48s
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Finishing the feet15m 17s
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Beginning the body suit10m 53s
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Finishing the body suit9m 45s
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