From the course: Blender 2.8 UV Mapping
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Continuing to UV map building 01
From the course: Blender 2.8 UV Mapping
Continuing to UV map building 01
- [Instructor] Now what we can do is instead of relying on the seams and the UV unwrapping, we can do it ourselves projecting from a particular point of view. So I think these window frames are pulling quite a bit and causing some of that stretching, so what let's do is let's go ahead and select just this area say right in here. I'm going to hover over this and press L, and with seam on, it's only going to select what's within that seam. To hide everything else, once again I'm going to press shift + H, and that will just give us that wall. Now what let's do is go to the side orthographic view and project it from that angle. So if I press the one key on the keyboard I go to this view, that's not what we want. If I press the three key, ah, it looks like that's behind the wall. I want to go in front of it, so instead of the three key which gives me the right orthographic view, I'm going to press Control + Three, and go to…
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Beginning to UV map building 017m 32s
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Continuing to UV map building 019m 11s
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Finishing the UV map building 0111m 54s
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Using the stitch tool8m 3s
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Testing the texture size in Krita5m 54s
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Creating the color map for the building9m 50s
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Finishing the building textures9m 40s
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Creating materials and applying textures7m 25s
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