From the course: Blender 2.8 Character Creation
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Continuing the fingers
- [Instructor] Since this is a fairly young, cartoony character I don't want a whole lot of wrinkles on the fingers like this. However I think I would like the creases on the bottom of the finger here. So let's go ahead and work on those and not worry about the wrinkles on the top. To do the creases at the bottom of the finger, I think what I'll do is tab into edit mode and, as you can see, I've downloaded a new version, a new development version of Blender here, of 2.8 and now we can see the subdivided mesh, the polygons that would be used if we applied this subdivision surface modifier to this object. We can reduce that a bit by clicking here and taking the views down to one. So I'll go to edge mode and this right here, this edge right here I believe, is where we would want this indentation. I'm going to go ahead and turn off the visibility of the subdivision surface modifier for just a minute and what we need to do…
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Contents
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Extruding the torso9m 31s
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Creating the legs13m 39s
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Modeling the arms14m 54s
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Beginning the fingers11m 14s
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Continuing the fingers9m 32s
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Extruding the hand14m 45s
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Modeling the thumb9m 36s
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Connecting the hand9m 44s
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Beginning the foot9m 48s
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Finishing the feet15m 17s
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Beginning the body suit10m 53s
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Finishing the body suit9m 45s
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