From the course: Blender 2.8 Character Creation
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Continuing the helmet
- [Narrator] Well, clearly we have more to do here with this base piece of the helmet. We're probably going to need to smooth it, add thickness, et cetera, but before we begin to do any of that, let's go ahead and work on the rest of it. Let's work on this a gray part now, and these kind of cross beams, I guess we could call them on the helmet here. So, let's go over to the side orthographic view, and I'm going to press the Z key and go to a wire frame. And let's just bring in a sphere, this is spherical, right? So, let's just bring in his sphere. I'll press Shift + A and create a UV sphere. And what I'll do is I'll turn it in the x-axis RX90 and let's scale it down, and let's try and fit it with this gray part right in here. So, I'll just bring it up zoom in with the period key and I'm just going to move it and scale it until I get it about the right size. I feel like maybe it needs to be a little bit bigger here and I'm…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Beginning the helmet7m 10s
-
(Locked)
Continuing the helmet13m 37s
-
(Locked)
Adding thickness to the helmet6m 55s
-
Finishing the helmet10m 56s
-
(Locked)
Starting the Snoopy cap11m 27s
-
(Locked)
Continuing the Snoopy cap7m 38s
-
(Locked)
Modeling the cap mics10m 37s
-
(Locked)
Creating the chin strap8m 35s
-
(Locked)
-
-
-
-
-
-