From the course: Create an Animated Character in Blender 2.9
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Continuing with lip-sync animation
From the course: Create an Animated Character in Blender 2.9
Continuing with lip-sync animation
- [Instructor] Continuing with the dialogue, let's take a look at what we have next here. Let's go ahead and play through this. - Hi, I'm Corey. - [Instructor] So we've got Corey. (animation audio skipping) So right here, I think we need that R sound. I think there may be just a little bit more of an O shape to the mouth with that R sound, so I'll just scale in the X just a little bit here. Let's see how this works. - I'm Corey. (animation audio skipping) - [Instructor] So right here I think we need to turn that tongue up. (animation audio skipping) So what I'll do is, I will press Alt+Z, so I can see that tongue control. Here it is right here. And then let's put a key frame here to hold it, and then on the next key frame, we'll begin curling it up. So I'm going to press I, location and rotation, and then let's move forward a few frames. And here is where I'll go ahead and turn it. And also, I'll bring it…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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