From the course: Blender and Substance Painter: Architectural Visualization

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Continuing the stools

Continuing the stools

From the course: Blender and Substance Painter: Architectural Visualization

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Continuing the stools

- [Instructor] Now that we have the seat let's go ahead and work on the legs. What I'd like to do is maybe go to this front orthographic which is the side of the chair here, and I want to create a couple of cubes for the legs, beginning down here. And I'm not going to immediately turn them 45 degrees, I'm going to get the whole thing modeled here, from the back to the front on the other corner and then I'll turn it 45 degrees, once we have that all modeled. So let's see what we can do. I think I'll go to wire frame and let's press Shift + A and let's create a cube. And I will scale this down quite a bit and let's move it up to the top or to the ground plane here, with our Z-field trick here, dividing by two. I'll put this, I'll put this over here and I'll duplicate it and move it in the X and move it over here, so we kind of have something like this. Now, since this is going diagonally from front to back, it's going to…

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