From the course: Create an Animated Character in Blender 2.9
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Creating a FaceCam and eye blinks
From the course: Create an Animated Character in Blender 2.9
Creating a FaceCam and eye blinks
- [Tutor] Let's now start working on animating the face. To do that I'm going to set up a face camera, so that no matter where the character moves we can always have a view of his face in here. So first of all I'm going to change this back to a 3D viewport here. And I'm also going to create a new camera. To do that I need to go out of pose mode back to object mode. And I'll also select this scene collection up here. So it'll pop in right in here when we create it. So I'll press Shift + A and camera and there it is. I can pull up. See it there. Let's go ahead and change the name of this. I'm going to call it Face cam. And there we go. Now notice when I moved that camera it created a key frame here. While I'm working with this camera I'm going to go and turn off auto key. I'll turn it back on once we're done here but let me go ahead and take these key frames and delete them. And I'll also change my timeline range to 1…
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Contents
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(Locked)
Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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