From the course: Blender and Substance Painter: Architectural Visualization

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Creating the arm rests and back

Creating the arm rests and back

From the course: Blender and Substance Painter: Architectural Visualization

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Creating the arm rests and back

- [Instructor] So for these pieces I think I'm just going to duplicate some faces off of this. So let's just take this face, and let's move it up, oh, about to here, let's say. And what I'm going to do is grab these faces right around here. I'll alt + click between those two faces, and let's duplicate it, shift + d, and now let's split it out as its own object with the P key again. And then we tab back into object mode and deselect, and select this one piece right here. I'll double-click it. There it is. And we need to now expand this out just a bit. To do that I'm going to, first of all, take off the mirror modifier so I can move this object orient into the center of that object. Let's do that. Origin two geometry. And now if I take this and scale it out just a bit... Well, I think maybe I'll scale it out in the x and the y. Let's do that. So let's press s + shift + z to turn off the z-axis, and I'll just scale it out…

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