From the course: Create an Animated Character in Blender 2.9
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Creating the back and side of the head
From the course: Create an Animated Character in Blender 2.9
Creating the back and side of the head
- Let's go ahead and turn the reference images back on and I'll go back to that quad view with control alt Q and let's continue on our way over the character's head and down the back. If we select the face and tab into edit mode we can grab this line of edges right here. I'll press alt and click that. So it selects all of those points and let's begin moving this back. Now let's hit E and bring it back some. I'll hit the R key and turn it. Oh, I still have that proportional editing tool on. You can see here that the shortcut key is O, so I'll just hit the O key to turn that off and let's get this one in place. Maybe turn it a little bit more. Now we've got to turn this back right behind the ear like that. So let's hit E again and pull back, hit R and rotate that a bit. Kind of pull that down like that. Now, maybe a good time to go through and do some readjusting here. I'll press alt and click here, hit the G key…
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Contents
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Beginning the Loop mask10m 21s
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Completing the Loop mask7m 47s
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Pulling the face into 3D11m 27s
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Adjusting the face and adding the eyes14m 44s
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Extruding the forehead and top of head9m 47s
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Creating the back and side of the head9m 46s
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Extruding the neck12m 17s
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Creating the ears10m 12s
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Creating the inner mouth12m 43s
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Adjusting the lips and extruding the tongue8m 16s
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Beginning the gums10m 50s
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Modeling the top teeth12m 7s
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Finishing the teeth11m 6s
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Extruding the torso7m 45s
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Modeling the legs10m 45s
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Creating the arms8m 34s
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Creating a finger10m 10s
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Extruding the hand12m 33s
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Connecting the thumb6m 8s
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Extruding the foot8m 56s
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Finishing the feet10m 29s
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